Topic: .PNG / Director question (Page 1 of 1) Pages that link to <a href="https://ozoneasylum.com/backlink?for=11424" title="Pages that link to Topic: .PNG / Director question (Page 1 of 1)" rel="nofollow" >Topic: .PNG / Director question <span class="small">(Page 1 of 1)</span>\

 
Fey
Bipolar (III) Inmate

From: The Netherlands
Insane since: May 2003

posted posted 06-04-2003 21:13

I know that the .png format is not supported by all browsers. I don't need it to publish on the web, but for Director, a cd-rom production. I'm using .png because the quality is so much better than .gif and I have room enough on cd anyway.

But I don't know much about the .png, only that it is supported by Fireworks and -as I found out- apparently also by Director. Has anyone ever encountered bugs or oddities caused by using .png images instead of the common .gif? I'm working in Director 8.5 here.

Thanks already!

Bmud
Bipolar (III) Inmate

From: Raleigh, NC
Insane since: Mar 2001

posted posted 06-19-2003 07:49

Wow.. I wish this question had popped up about a year ago when I could answer the question better! You can find plenty of documentation on the *.png (peeng) format online via a search engine. The homesite is here, and will explain the advantages of *.png over gif and over jpg.

If you asked me, I think it's true sometimes, and other times not. Using the save for web feature in photoshop will sometimes show gif as a smaller file size. png really becomes usefull when you need that 8-bit transparency -- director supports it fine I believe. Also there's the fact that png can hold more colors that are suppost to exist for most web graphics -- kind of a different issue.

If you're looking to use a png like a gif with an indexed number of colors and gif-type transparency that's fine too. There' snot a lot to say about it.

If I wanted to know if png worked better than a gif in director I'd import one and try it. Like i said, sometimes the way *.gif organizes the colors makes for a smaller file than *.png because of color depth, columns and rows, the dimensions, et cetera...

Shine and shine. :: [Cell=992] :: [See my team's 30 second animation!! ]



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