![]() Preserved Topic: Rogue polygon in 3D SM (Page 1 of 1) |
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Maniac (V) Mad Scientist From: |
![]() Okay, so I spent all this time building some terrain by hand. Vertex by vertex, face by face. But I accidently put 2 faces on the same set of vertices. I know this because it's causing problems down the road. Is there an easy way of ferreting-out the extra face? |
Maniac (V) Mad Scientist From: |
![]() Heh. Export DXF, Import DXF, delete extra faces. I think, but I haven't tried it. Rather hunt them down by hand since I'm not working on anything too big. |
Maniac (V) Mad Scientist From: :morF |
![]() There is a facility in MAX called 'Find Holes' or 'Locate Errors' or something like that. Look it up under the 'Learning 3D Studio MAX' help file. It should be able to locate your extraneous polygon for you. |
Maniac (V) Mad Scientist From: |
![]() 'face errors' |
Maniac (V) Inmate From: Brisbane, Australia |
![]() WJ: Do you often answer you own question out loud? |
Maniac (V) Mad Scientist From: |
![]() When an epiphany strikes, "Duh!" is the first thing out of my mouth. What I really hate is when a puzzle comes together in my mind's eye -- right after going to bed. Get out of bed and fire it up. When I finally figured out how to make a serrated saw with multi-stroking, I was 2 hours away from PS. Those 2 hours were 2 of the longer hours of my life. |
Maniac (V) Inmate From: Houston(ish) Texas |
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Maniac (V) Mad Scientist From: |
![]() Of course. One of those little buttons that I pressed all those months ago without bothering to finding out what it does. The really funny thing is that all my research almost always led to the topic of Degradation. |
Maniac (V) Inmate From: Houston(ish) Texas |
![]() WIth a modern video card, you'll rarely need to turn off the override even for very complex scenes. I'm using a GeForce2 GTS and I've never turned off the degradation override. |