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GRUMBLE
Paranoid (IV) Mad Scientist

From: Omicron Persei 8
Insane since: Oct 2000

posted posted 11-19-2002 23:18

are there any good starter tutorials out there? im understanding absolutely nothing right now.
or can someone explain in some simple sentences how this basically works. all i know is that there are 2 coordinates... u and v

warjournal
Maniac (V) Mad Scientist

From:
Insane since: Aug 2000

posted posted 11-20-2002 01:33

Pfft! Don't ask for much, do ya?
Heh.

Leigh, over at CGTalk, put together some links.
http://www.cgtalk.com/showthread.php?s=&threadid=7598

I don't know how well those links explain the fundamentals of mapping, but I assume they do walk you through the process using several different approaches. If you go through the process enough, it will eventually sink in as to what's going on.

Good luck.

edit: I'm almost ready to start mapping my Pui Pui character. Care to follow along over at PSG? I've provided a link to the Pui Pui thread in my other post over here. Just look down a few threads.



[This message has been edited by warjournal (edited 11-20-2002).]

[This message has been edited by warjournal (edited 11-20-2002).]

Slime
Lunatic (VI) Mad Scientist

From: Massachusetts, USA
Insane since: Mar 2000

posted posted 11-20-2002 01:39

The gist of it is that every corner of a triangle is mapped to the X-Y plane (U coordanites turn into X coordinates, V into Z). That way, the 3D object can have a texture "wrapped" around it. This makes it possible to make textures for 3D objects in 2D image editors.

More info at http://www.oyonale.com/ressources/english/tutuv.htm .

GRUMBLE
Paranoid (IV) Mad Scientist

From: Omicron Persei 8
Insane since: Oct 2000

posted posted 11-20-2002 22:02

thank you very much! im reading into it now...

Dracusis
Maniac (V) Inmate

From: Brisbane, Australia
Insane since: Apr 2001

posted posted 11-21-2002 00:47

I don't suppose anyone knows of any decent hypershade/UV Mapping tutorials for Maya?

I've scoured the web for something decent but I haven't found much yet, and the Maya PLE documentation has huge holes in it when it comes to it's texturing and UV mapping stuff.

I understand UV mapping from the stuff I've down with MAX R3 in the past but Maya is really shitting me.

Oh, GRUMBLE, if your doing game/web related stuff (Skinning/UV mapping complex models with a single texture) and your using MAX then you'll love these plugins:
http://www.chilliweb.co.uk/chilliskinner/ http://www.cuneytozdas.com/software/max/texporter/

Both are really handy when your unwrapping UV's for skinning and the like.

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