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darknosis
Bipolar (III) Inmate

From: Lahore, Pakistan
Insane since: Mar 2003

posted posted 07-24-2003 08:38

does anyone know how to make something similar to this http://www.art4eye.com/splash/1/back.jpg in 3ds max


[This message has been edited by darknosis (edited 07-24-2003).]

DL-44
Maniac (V) Inmate

From: under the bed
Insane since: Feb 2000

posted posted 07-24-2003 17:59

Have you tried?

I'm guessing you basically make a folded kind of shape, and then make it semi-transparent, and then play around with lighting and color a bit.

I'm sure you're looking for more indepth than that....but I'm sure if yo get in there and play around, a lot of the problems will work themselves out. The ones that don't will give you something more specific to ask, that will give you a better chance of getting good advice.

It's rather difficult to just spew out instructions for an entire peice...

warjournal
Maniac (V) Mad Scientist

From:
Insane since: Aug 2000

posted posted 07-29-2003 14:58

One of the easiest ways is to use NURBS.

In one viewport, make a randome NURBS curve.
Go to another viewport and make another random curve.
Another randome viewport and repeat.

In the floating NURBS toolbar, there is a button near the bottom called "Multi-Blend Surface" or something. I looks like 3 pipes coming together at a corner. Choose that one, then click each of your random curves one at a time. Once you click the 3rd random curves, you should be treated to a fancy-smancy, smoothish, yet random, surface. Then it's just a matter of other tweaking and adding a slightly transparent material.

Lacuna
Maniac (V) Inmate

From: the Asylum ghetto
Insane since: Oct 2002

posted posted 07-29-2003 17:44

urm... there's also a photoshop filter called Sinedots that does something similar.

__________________________
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yak
Nervous Wreck (II) Inmate

From: Windsor Ontario Canada
Insane since: Jan 2002

posted posted 07-30-2003 00:09

erk ;/


[This message has been edited by yak (edited 07-30-2003).]

silver-dragon
Bipolar (III) Inmate

From: AZ
Insane since: Jun 2003

posted posted 07-30-2003 05:20

it almost looks like smoke or some thing

r@m
Maniac (V) Inmate

From:
Insane since: May 2000

posted posted 07-30-2003 18:09

Warjournal hit the nail on the head.
http://www.spoono.com/tutorials/3dstudiomax/2rail/

It's a newbie trend called "Abstract" **bites tongue**

Careful with this one it's "Exclusively Written"



[This message has been edited by r@m (edited 07-30-2003).]

warjournal
Maniac (V) Mad Scientist

From:
Insane since: Aug 2000

posted posted 08-02-2003 21:47

Hey, check that out. Almost identical. Different surfacing method, but pretty much the same.

I got looking around that site, r@m, and I noticed a tutorial on making fire. At a glance, I looks *exactly* like Neil Blevin's fire material. Check it: Water, Fire and Smoke Effects Using Particles and Opacity Maps. Might be by Jason exclusively for Spoono, but it's Neil's material.

r@m
Maniac (V) Inmate

From:
Insane since: May 2000

posted posted 08-02-2003 23:03

lol.........pure Neil Blevins, and not a single credit, I've used his materials before in projects, a simple credit isn't difficult.
I'm sure Neil would be happy someone has taken his original concept and put it into a step by step with graphics, even though the effect doesn't come close to the original.
Jasons tut comes over as immature and lacks personality......i got irritated and bored half way thru.
...........newbies writing tutorials for newbies.....

Skaarjj
Maniac (V) Mad Scientist

From: :morF
Insane since: May 2000

posted posted 08-03-2003 06:21

Oh...and BTW: the mapping on that model would have a falloff map under the opacity channel to get the "opaque on the edges" effect...play around with it...much fun.

Bmud
Bipolar (III) Inmate

From: Raleigh, NC
Insane since: Mar 2001

posted posted 08-16-2003 20:38

You guys are all close, but no cigar. This technique can be done one of two ways:

One: use photoshop and a lot of the wave filter. Use Striding Studio's "Luminous Essence"
Two: Warjournal is right about modeling if you wish to do this in 3ds max. As for MATERIAL It' is not just a semi-transparent but a falloff transparency, and then not just that, but set your blending to "addadive" which will act much like "Screen" in photoshop. The more that overlaps, the closer to white you get. This works well for fire too. Then, seeing as how the very white areas give off a bt of gleam, I would suggest using photoshop for some post-production tidy-up. Select all white areas using select color and make a new layer filled with white, give it an outer glow of white too and set it to.. looks like color dodge. How's that work for ya' ? =D

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