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Bipolar (III) Inmate

From: Raleigh, NC
Insane since: Mar 2001

posted posted 10-28-2003 18:15

I often have trouble with 3d objects that are too far away or too close to the camera being cut off. This goes for any applicaiton. For example, if I'm working in 3D max at a very small scale, i can't get close to what I'm working on because it will disapear. Similarly, in games, if something is very close or very far away, it will be chopped off and I get to see the insides of the model.

Where can I change these settings?

Shine and shine. :: [Cell=992] :: [See my team's 30 second animation]

Paranoid (IV) Inmate

From: Kansas City, MO USA
Insane since: Sep 2001

posted posted 10-28-2003 20:47

Hummmm.... do you have a 'good' 3D video card? I know some cards will do what you say in order to keep the display fast and as good as it can.

You can also try updating the drivers for your card, or try different video settings inside MAX.

I'm not sure about any other settings in the software.

Paranoid (IV) Inmate

From: Czech Republic via Bristol UK
Insane since: Feb 2002

posted posted 10-29-2003 11:12

hi bmud, are you using the magnifying glass to zoom in in max?

Maniac (V) Mad Scientist

From: :morF
Insane since: May 2000

posted posted 10-29-2003 12:09

And are you zooming in in the perspective viewport?

Zooming in perspective view is almost exactly like moving a camera...move too close to an object and you go right through it, thus making part of it dissapear

Paranoid (IV) Inmate

From: Czech Republic via Bristol UK
Insane since: Feb 2002

posted posted 10-29-2003 14:53

if thats what you are doing, in perspective view use field of view to zoom instead, ya can get up very tight without losing parts

Paranoid (IV) Inmate

From: in your head
Insane since: Feb 2001

posted posted 11-04-2003 21:11

I don't know if this is relevant, but did you try to use Hardware instead of Software settings?

Maniac (V) Inmate

From: Brisbane, Australia
Insane since: Apr 2001

posted posted 11-10-2003 03:03

This sounds more like a software problem than a hardware related one. In games, distance culling is an effective technique that all games use to keep the performance up as there's no need to render things *really* far away, although most games should effectively cover this with fogging so you shouldn't notice it. You might have issues with your drivers not displaying fog properly which could cause you to see the distance clipping but that doesn't explain the 3D max issues or the hither clipping in games.

AFAIK the hither and yonder clip planes are 3D engine dependant -- not a hardware level thing -- unless you're using some kind of strange drivers, but I can't see how hardware drivers could effect stuff like this.

In short, I have absolutly no idea. Try emailing the tech support people for your video card, although if you menation any specific software/games I can almost garuntee that the response will be "that's a fault with software x" so make sure you don't mention any specific software names. =)

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