Closed Thread Icon

Topic awaiting preservation: A few freeware bits i am working on for Microsoft Flight sim (hobby stuff) (Page 1 of 1) Pages that link to <a href="http://ozoneasylum.com/backlink?for=27446" title="Pages that link to Topic awaiting preservation: A few freeware bits i am working on for Microsoft Flight sim (hobby stuff) (Page 1 of 1)" rel="nofollow" >Topic awaiting preservation: A few freeware bits i am working on for Microsoft Flight sim (hobby stuff) <span class="small">(Page 1 of 1)</span>\

 
tomeaglescz
Paranoid (IV) Inmate

From: Czech Republic via Bristol UK
Insane since: Feb 2002

posted posted 02-05-2006 17:06





and the custom instruments to go in there (used photoshop cs).




the more current stuff i cant show at the moment because of non disclosure agreements but as soon as i can i will


tom

tomeaglescz
Paranoid (IV) Inmate

From: Czech Republic via Bristol UK
Insane since: Feb 2002

posted posted 02-05-2006 17:20

sorry about the size this is a direct link to the sites they are being worked on for

Arthurio
Paranoid (IV) Inmate

From: the dungeons, corridor 13, cell 3736
Insane since: Jul 2003

posted posted 02-05-2006 20:00

instruments look very good imo

GRUMBLE
Paranoid (IV) Mad Scientist

From: Omicron Persei 8
Insane since: Oct 2000

posted posted 02-05-2006 21:20

yea, thats some high quality stuff.

would like to see some nice renders of the model too!

tomeaglescz
Paranoid (IV) Inmate

From: Czech Republic via Bristol UK
Insane since: Feb 2002

posted posted 02-05-2006 21:51

thats in gmax no render engine.... it will be exported as a .x (direct x model) file then through microsofts converter to the game format (.mdl) as soon as i add a few more touches to the external model i will compile it and throw it into the sim for you to see what in looks like "flying" in the simulator.. each wing has approx 200 animated parts.. that model accrurately the way the real world sailplane's wings in flight and how they flex according to g force wing loading etc....

The instruments are about 99% accurate copies of the real world instruments, they are in bmp format then coded with c++ (not my coding i just do the graphics) then converted into instruments that work in the sim... that altimeter was crazy to create....

« BackwardsOnwards »

Show Forum Drop Down Menu