Topic: I Put Ozone in My Own PC Videogame (Page 1 of 1) Pages that link to <a href="http://ozoneasylum.com/backlink?for=28274" title="Pages that link to Topic: I Put Ozone in My Own PC Videogame (Page 1 of 1)" rel="nofollow" >Topic: I Put Ozone in My Own PC Videogame <span class="small">(Page 1 of 1)</span>\

 
Bmud
Bipolar (III) Inmate

From: Raleigh, NC
Insane since: Mar 2001

IP logged posted posted 07-30-2006 08:13 Edit Quote

Okay, I didn't fly out to Ozone-land and physically get doc to perform or anything, but we have pictures (a few) and I had an imagination.

For a loooong time I've been pouring a lot of effort into a game that puts our good doctor in it as the star character. The plot is actually very underdeveloped at the moment, but for starters, here's a link to the progress I've made. It's a bit like marble madness meets megaman -- with a plot!

You don't play as the doc, but he's the main character -- if that makes sense. You'll follow along his story in cinematic-form, while his "creations" you follow in game-form.

http://www.osysi.net/projects/blender/marble/
http://www.continuousphysics.com/mediawiki-1.5.8/index.php?title=Ozone_Forces

Shine and shine. :: [old cell]

Tyberius Prime
Maniac (V) Mad Scientist with Finglongers

From: Germany
Insane since: Sep 2001

IP logged posted posted 07-30-2006 10:52 Edit Quote

Sounds cool - I'll give it a try later on.

Hugh
Paranoid (IV) Inmate

From: Dublin, Ireland
Insane since: Jul 2000

IP logged posted posted 07-31-2006 01:48 Edit Quote

I gave the v6 a go there, I found it a bit hard to control and the ball fell through the map in the end going up a hill.
Looks promising all the same though, great work. Have you ever played a game called scorched ? (not scorched earth) I had a demo of it and it was like what you have there but there was obstacles jumps and power ups and all that jazz, maybe you could go in that direction with it.

edit: I meant to ask you, what will the main objective be? To complete the course under a certain time, a race or some kinda puzzle?

(Edited by Hugh on 07-31-2006 01:51)

Bmud
Bipolar (III) Inmate

From: Raleigh, NC
Insane since: Mar 2001

IP logged posted posted 08-08-2006 07:29 Edit Quote

I have not played "scorched". I'm having a hard time finding it in fact. The newest version of Ozone Force is much more playable but it still lacks a lot of the coolness factors I want to impliment. The idea was to have lots of very random indipendently-behaving obstacles most of which would be governed by chaotic physics.

If you attempted to read the story written at the bottom of the first link, you shouldn't take it too seriously. THe story I wrote up kinda stinks, but oh well. STories in puzzle games are always strange. Ever played Magical Drop III or Puzzle Bobble 4?

Please send a link along so I can try this "scorched" game. I'd love to take example from anything similar and improve on it. Also, make sure you get the new version I submitted for the contest, and start with the tutorial level.

Shine and shine. :: [old cell]

Hugh
Paranoid (IV) Inmate

From: Dublin, Ireland
Insane since: Jul 2000

IP logged posted posted 08-08-2006 14:25 Edit Quote

Yea, I'm definatly gonna find you a good link, because I'm realising now that it was actually "scorchER" after some googling. I'm really sorry for sending you the wrong way there.

I can't imagine Puzzle Bobble having any kind of a sensical story, hehe, never thought about it though. Never played Magical Drop III either, sounds like another puzzle game.

Hugh
Paranoid (IV) Inmate

From: Dublin, Ireland
Insane since: Jul 2000

IP logged posted posted 08-08-2006 14:41 Edit Quote

Here we go, these are links to the demo.

http://files.gamenavigator.ru/pub/demos/scorcher.zip
http://www.3dgamers.com/dlselect/games/scorcher/scorcher.zip.html

When you run the demo your asked win95 version or DOS version, only the DOS version ran for me with no sound, I'm sure VDMSound would fix that(tiny DOS driver emulator).

Hugh
Paranoid (IV) Inmate

From: Dublin, Ireland
Insane since: Jul 2000

IP logged posted posted 08-08-2006 14:58 Edit Quote

VDMSound didnt work for me I downloaded the top link straight to the .zip there, maybe try the lower one, it said invalid Win32 app.

_Mauro
Maniac (V) Inmate

From:
Insane since: Jul 2005

IP logged posted posted 08-11-2006 10:24 Edit Quote

Love the way it uses physics.
Love the way it uses blender, there's some thinking in this work, coolness.

One big con so far, though: the fact it tastes like "bits'n'pieces".

quote:

When you run the demo your asked win95 version or DOS version, only the DOS version ran for me with no sound, I'm sure VDMSound would fix that(tiny DOS driver emulator).



...get ready the devil's advocate speaking his mind -again-, he will tell you things you don't
want to hear -again-, but that are meant to help, still.

Like...

Unless contest specs recommend something else, Windows 95 and Dos versions?
I mean, for real?
I mean..
Games should be developed for machines of tomorrow.
All software, because by the time it gets live, technology has made ten giant steps forward.

Then, for sound, there are so many lovely apis that actually -work- across loads
of platforms. Why, oh why using libs and dlls of the past millenium - literally?

If I was to rely on many publicly licensed libs, I'd have a close look at fmod or bass
for sound.
I'd probably use SDL for gfx, or I'd say screw it and would rely
on glext for using OpenGL2.0 only features (why learn an API on top of another one?).
Then I'd use some cool physics library, but this seems to be covered already.

If you want OGL1->2, or glext, or fmod pointers and sample code, just shout.

my 2 cents.

Suho1004
Maniac (V) Mad Librarian

From: Seoul, Korea
Insane since: Apr 2002

IP logged posted posted 08-11-2006 10:44 Edit Quote

So, are you looking for crits and comments at this point?

I would have to agree with Mauro that it feels like bits and pieces, in that there is no consistency or continuity between areas. I also got confused by the camera, which starts out behind me, then goes way up into space, then zooms back down, and finally goes up a bit (but not enough) at the end in the maze. While the camera shifts were a bit confusing most of the time, it got downright frustrating at the end, when the camera switched to a top-down view, but it wasn't far enough away to really see much beyond where I was at the moment. Maybe it's just me (conditioned by years of FPSs, starting with Wolfenstein 3-D), but I'd rather navigate a maze from within the maze than navigate it from above but only able to see a tiny bit at a time.

The controls did feel very fluid, so that was nice. There were a few moments where my view was blocked, but overall it wasn't that bad.

I'm interested to see how you're going to work the Doc into this.


___________________________
Suho: www.liminality.org | Cell 270 | Sig Rotator | the Fellowship of Sup



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