Topic: New Game: Blockerz (beta testing needed) (Page 1 of 1) Pages that link to <a href="https://ozoneasylum.com/backlink?for=29484" title="Pages that link to Topic: New Game: Blockerz (beta testing needed) (Page 1 of 1)" rel="nofollow" >Topic: New Game: Blockerz (beta testing needed) <span class="small">(Page 1 of 1)</span>\

 
zavaboy
Paranoid (IV) Inmate

From: f(x)
Insane since: Jun 2004

posted posted 08-29-2007 16:47

http://zavaboy.com/fla/blockerz.htm

Please test it, play with it, whatever. I worked a day on it. I made everything myself including all the sounds. Let me know your opinion on it.

Blaise
Paranoid (IV) Inmate

From: London
Insane since: Jun 2003

posted posted 08-29-2007 16:57

Really nice, but it certainly needs a greater curve of challenge.

Maybe music, maybe not.

poi
Paranoid (IV) Inmate

From: Norway
Insane since: Jun 2002

posted posted 08-29-2007 17:03

Kinda cool.

How big are the samples ? 'coz I wonder how big that would be using open standards ( aka HTML5, CSS, ECMAScript )

White Hawk
Maniac (V) Inmate

From: zero divided.
Insane since: May 2004

posted posted 08-29-2007 17:05

Cool. Good sounds, simple playability; has potential.

How about making it a little more difficult? You could try using different shapes, contrasting colours (to make size harder to compare), or even move the shapes around or have them mis-aligned. Perhaps you could even have rounds - perhaps different styles of play? You could have interval rounds for bonus scores; two blocks changing size at differing speeds, hit a key, closest sizing scores highest... etc...

I look forward to seeing where you go with this.

***EDIT***
Ooh, BUG! o.O

I got 90/95 on my second attempt, but though I hit enter on the text box (already containing "White Hawk" from the previous round), my name shows only 65 on the high score table (my first attempt).

(Edited by White Hawk on 08-29-2007 17:11)

zavaboy
Paranoid (IV) Inmate

From: f(x)
Insane since: Jun 2004

posted posted 08-29-2007 17:47

Blaise: The timer gets faster as your score rises. I was thinking about music, but I didn't want to worry about copyrights. (I can't make any decent music for the game.)

poi: 21.8K, 39.8K, 47K MP3s (I don't exactly get what you mean with the open standards.)

White Hawk: I understand what your saying. One idea that poped in my mind was giving the blocks colors, based on those colors your required to make one of them bigger or smaller. I was also thinking on adding combo scores, +25 points for getting 50 in a row or something. I have other ideas running around my head. How much I can apply them to the game is another story.

I see your 90 in the highscore list BTW. It's supposed to load/reload the scores every time you view the list. I tested it myself a few times (before I posted this topic) and worked good for me. Perhaps the highscores have been cached when you checked? I'll add cache control to the PHP (outputs XML) file it accesses just in case.

Suho1004
Maniac (V) Mad Librarian

From: Seoul, Korea
Insane since: Apr 2002

posted posted 08-30-2007 02:00

The mechanics themselves are not too difficult, but it still presents a challenge. For me it was, believe it or not, remembering to press the right key. I messed up three times, and each of those three times I had had a run of blocks on one side and accidentally pressed the wrong key when it switched over to the other side.

In it's present state, the game is more about concentration than judging box size, but I think that's fine. Changing the dynamics would make it a completely different game. But that would be fine too.

Anyway, good job. It's put together rather well.


___________________________
Suho: www.liminality.org | Cell 270 | Sig Rotator | the Fellowship of Sup

poi
Paranoid (IV) Inmate

From: Norway
Insane since: Jun 2002

posted posted 08-30-2007 03:08

zavaboy: I'm just wondering how big the game would be if done in plain XHTML+CSS+JS

zavaboy
Paranoid (IV) Inmate

From: f(x)
Insane since: Jun 2004

posted posted 08-30-2007 06:49

Suho: Thanks.

poi: Oh. I imagine it wouldn't be too big.

I've got other suggestions from other sources. I'll have to think which ones I should put in and which I should leave out. I almost like it the way it is, but it needs more spice.

poi
Paranoid (IV) Inmate

From: Norway
Insane since: Jun 2002

posted posted 08-30-2007 09:01

... while keeping the sounds and the motion blur when the pieces slide down. But that shouldn't be a problem.

Blaise
Paranoid (IV) Inmate

From: London
Insane since: Jun 2003

posted posted 08-30-2007 10:07

Do you remember that game 'Click the colour, not the word'? It had an excellent curve of difficulty in it, I found Blockerz a little too easy, and as Whitehawk got to 90/95 without a challenge, perhaps it could do with stages of difficulty or an increased speed for the bar?

Just my opinion of course, but hey I am your user-tester

zavaboy
Paranoid (IV) Inmate

From: f(x)
Insane since: Jun 2004

posted posted 08-30-2007 20:59
quote:

Blaise said:

Do you remember that game 'Click the colour, not the word'?


Yes, I find it rather easy. All I do is focus on what color it is and not what it says.

quote:

Blaise said:

... or an increased speed for the bar?


As I said, it does increase in speed as your score gets higher. It also gives you less time gained every time you get a pair correct.



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