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Sort of... As I mentioned above, I used a gradient (linked above), to translate the grayscale altitude map produced by the fractal. I still don't know how I'm going to implement this into the game engine, but I'll do it somehow. I might just have the game engine do the terrain generation if it doesn't tax processing power too much. My game engine right now avarages around 35 - 40 FPS on my machine, though I have no 3D transformations yet. [url=http://www.zavaboy.com][img]http://asylum.zavaboy.com/zavaboy.gif[/img][/url]
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