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PHP/GD terrian generator
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Nice start. Alas it looks way too "mid-point fractal"-ish. I suggest you to have a look at:[ulist]* [url=http://www.robot-frog.com/3d/hills/index.html]robot frog | 3d | terrain generation tutorial[/url] * [url=http://www.gamedev.net/reference/articles/article2065.asp]GameDev.net - Adding Realistic Rivers to Random Terrain[/url] * [url=http://freespace.virgin.net/hugo.elias/models/m_perlin.htm]Hugo Elias on Perlin noise[/url] * [url=http://mrl.nyu.edu/~perlin/]Ken Perlin's homepage[/url] * [url=http://www.vterrain.org/Elevation/Artificial/]Vterrain : Artificial Terrain Generation[/url] [/ulist] To make the map "infinite", you could use some kind of predictive noise like Perlin or even a simple method with a known seed. HTH [url=http://www.p01.org/][img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_teapot.png[/img][/url] [small](Edited by [url=http://www.ozoneasylum.com/user/2185]poi[/url] on 11-21-2007 01:57)[/small]
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