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Roulette wheel physics - from a coding perspective, not as a gambler
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I thought I'd have a go at writing a vaguely realistic roulette wheel demo, and have been looking around for information on how the ball & wheel behave and interact from a physics point of view. Unfortunately, all I've managed to find are documents aimed at gamblers wanting a better chance of winning, plus a few very basic code examples that don't really do much other than spin without any real-world physics involved. Does anyone know where I might find this information, or even better, the same information aimed at a developer? Thanks! Dan
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