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I've been giving that data set a bit of a work-out as a solver. Mostly manual sifting and modifying. In everything that I've thrown into it, no fancy tricks, no branches, and no dead-ends. So far. I won't really know until I code the whole thing and can really pump a bunch of puzzles into it. [code] .78...3......41...............8..57..2.......4........1.3.....45...2..6....7.....' .78...34.....41...............8.457..2.......4........1.3.....45..42..6....7.....' .78...34.....41..7............8.457.72.......4........1.3...7.45..42..6....7.....' .78...34.....41..7............8.457.72.......48.......1.3...7.45..42..6.8..7.....' .78...341....41..7............8.457.72.......48.......1.3...7.45..42.16.8..71....' .78...341....41..7............8.457272.......48.......1.3...7245..42.16.8.271....' .78...341....41..7..4.........8.457272....4..48.......1.3...7245..42.16.84271....' # 4 is solved .78...341....41..7..4.........8.457272....4..48.......163...7245..42.16.842716...' .78...341....41..7..4.........8.457272....4..48.......163...7245.742.16.842716...' .78...341....418.7..4.........8.457272....48.48.......163...7245.742.168842716...' .78...341....418.7.14........18.457272.1..48.48.....1.163...7245.742.168842716...' # 1 is solved .78...341....418.7.14...2....18.457272.1..48.48.....1.163...7245.742.168842716...' .78...341....418.7.14...2....18.457272.1..48.48.....1.163...7245.7423168842716.3.' .78...341.5..418.7.14...25...18.457272.1..48.48.....1.163...7245.7423168842716.35' .78...341.5..418.7.14...256..18.457272.1..48.48....61.163...7245.7423168842716.35' .78...341.5..41897.14...256..189457272.1..48.48....61.163...724597423168842716935' .78...341.5..41897.14...256.3189457272.1..48.48....61.163...724597423168842716935' .786..341.56.41897.14...25663189457272.16.48.48....61.163...724597423168842716935' # 6 is solved .786..341.56.41897.14...25663189457272.16.48348....61.163...724597423168842716935' .786..341.56.41897.14...25663189457272916.48348....619163...724597423168842716935' .7865.341.56.41897.14...256631894572729165483485...6191635..724597423168842716935' # 5 is solved 97865.341.56.41897.149..256631894572729165483485...6191635.9724597423168842716935' # 9 is solved 978652341256.41897.149..2566318945727291654834852..6191635.9724597423168842716935' # 2 is solved 9786523412563418973149..25663189457272916548348523.6191635.9724597423168842716935' # 3 is solved 97865234125634189731497.2566318945727291654834852376191635.9724597423168842716935' # 7 is solved 978652341256341897314978256631894572729165483485237619163589724597423168842716935' # 8 is solved [/code] I can't help but wonder how well this would work if I made it play the probability game. Instead of pruning until 100% is reached, what if I made it guess based on highest probability percentage? Like, once a threshhold gap in percentage is reached or something. Now that would be interesting pruning. As cool as this is, it won't really help me with bigger puzzles. Exponential growth can be a reach bitch to sift through.
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