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Archonian
Nervous Wreck (II) Inmate

From: Sweden, Malmoe
Insane since: Jan 2003

posted posted 05-29-2003 15:29

Hi there!

I've for quite some time now been writing an RPG-engine in Javascript and have begun thinking about
writing it in C++ instead, because of its great speed. What do I need to learn. I know the very basics of it, although I do not know what methods I should use to display images on the screen and so on. And keep in mind that I wanna make a game looking and acting like the old 2D RPG classics. For example, the old versions of Final Fantasy, Chrono Trigger, and so on. Like the old SNES games. So, what do I need to know?

Thanks in advance.

Tyberius Prime
Paranoid (IV) Mad Scientist with Finglongers

From: Germany
Insane since: Sep 2001

posted posted 05-29-2003 16:22

a lot.
If you're doing this for windows, you'll need the DirectX SKD, which will teach you all you need to know to shuffle sprites around.
But you will also need a great understanding of isometric perspective, sprites in general and the like.
Also, I probably would do it in c, instead of c++... I don't think that the old games were coded with objects. Certainly not on the SNES.

so long,

Tyberius Prime

Archonian
Nervous Wreck (II) Inmate

From: Sweden, Malmoe
Insane since: Jan 2003

posted posted 05-30-2003 14:31

Thanks for your reply.
Yeah, I figured it was a lot.
Yes, I've got DirectX SDK. Will take a look at it.
I understand some, but hardly everything about sprites in general.
How was the code put up if not with objects? You know, I'm not that bound to make everything the way they used to do it. Sure, it would be nice, but I'm not that bound. So, I could make some exceptions.

And would it be easier not doing it for Windows?



[This message has been edited by Archonian (edited 05-30-2003).]

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