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warjournal
Maniac (V) Mad Scientist

From:
Insane since: Aug 2000

posted posted 08-15-2003 18:34

This is one that I've been avoiding for some time. The main reason being that I was never entirely happy with various things in the D-Map. That is, I could get the results that I was after, but the D-Maps didn't have a level of tweakness that I happy with. As things go, the subject came up, so I finally polished it up real nice and tidy like. The result? A D-Map that I'm happy with, and yet another ramble.

I currently have no plans to put this in Tech-Slop.

********

Okay, fixing barrel or pin distortion with Displace. There are simplier versions, but I'm going to be showing my all-purpose, tweak meister dream D-Map. Not only will this fix barrel or pin, but do it in one of two ways - plus it got more tweaks! Stiffy! Err, I mean... spiffy!

Two different ways of fixing. One is to distort the corners into place. The other is to distort the horizontal center and vertical center into place.

This one is set up to distort the corners into place:



At the very bottom is Base. Very simple to do. First thing, open the Gradient dialog and make sure Smoothness is set to 0%. Very important! Then set the default colour with 'd'. Then it's time to lay down a few gradients in the seperate channels. In the Red channel, it's black to white, left to right. In the Green channel, it's black to white, top to bottom. Personally, I like to fill the Blue channel with 50% Gray.

Oh yeah, Guides are good. One all borders and in the middles. Just to help lay down the gradients.

Start a new layer and fill it with black. Grab the Radial gradient tool and set to either Lighten or Screen. Lay down a bunch of radials from the corners as illustrated in the graphic. Set this layer to Exclusion.

Now start a Curves Adjustment Layer and give it the curve on left. Note that the lower-left point is Input: 0, Output: 128. Leave the upper-right were it's at. Then drag up an anchor to make kind of a semi-ovular shape. Clip this to the Exclusion layer. I call this Curves Ad-Layer 'Tweak'.

If you stop right there and try it, it should work just fine. Sort of. In my experience, the extreme black and white is too extreme. In one large photo that I tried it on, Horizontal/Vertical: 2% was almost too much. So, the extremes have to neutralized to a degree. This is done with Levels Ad-Layer.

With Displace, 50% Gray is the middle. So, if you bring white down to a certaint point, then you will have to bring black up to the same point. In my Levels Ad-Layer, I went with 64. So, 0 + 64 = 64, and 255 - 64 = 191. I have been known to go as high as 100 (100 and 155). With the adjusted extremes, there is now more room to play with the percentages.

Okay, so that distorts the corners into place. If you want to distort horizontal middle and vertical centers into place, then invert the Exclusion layer (ctrl + i). If you do that, then you will probably have to use the illustrated curve on the right.

There are a few things to try for the various situations.
1. Invert the Exclusion layer (already mentioned)
2. Invert the Base Layer
3. Change the Tweak curve to either one illustrated
4. Use negative percentages

Messing with those things should get you the fix that you are looking for. Once you get the hang of it, it's really not that bad.

Now, if you want to have some artistic fun, get crazy with the Tweaks Ad-Layer. Or get crazy with other things. You just might surprise yourself.





[This message has been edited by warjournal (edited 08-15-2003).]

docilebob
Maniac (V) Mad Scientist

From: buttcrack of the midwest
Insane since: Oct 2000

posted posted 08-15-2003 23:12

Too cool WJ. I`ve used the ZoomCube variations to fix pin/barrel before but this is WAY better.

Kudos, may-tee.

<edit> and it should be in Tech Slop. This a a cool tool</edit>

[This message has been edited by docilebob (edited 08-15-2003).]

warjournal
Maniac (V) Mad Scientist

From:
Insane since: Aug 2000

posted posted 08-18-2003 04:44

You figured out your own variation for fixing barrel/pin? Now that's too cool.

I have to admit that something about my above variation is bugging me. Something just feels wrong about it. Now, I have tested it and tested it with distorted pics that I've found on the internet, some as big as 1600x1200, and it seemed to work like champ every time. But there is something nagging me as being wrong. Usually, my "mathematical instinct" is right about these things. I don't know.

For just a second, I would like to point out the Levels Ad-Layer. Many moons ago I mentioned using a Levels Ad-Layer to fix funky motion. If I remember correctly, JKM picked up on it rather enthusiastically. At that time, I didn't explicitily understand what was going on. Now that I have it figured out, hopefully I clarified what was going on in the above ramble. I call it scaling the brightness, which gets a bit into math.

I also use this when I make a D-Map from text with double emboss. I find the brightness in text too tight. They have to be lossened up, as it were.

I should be adding both to Tech-Slop: fixing barrel/pin and scaling brightness. But I'm not going to. I time, you'll find out why.

BTW, you da man!
~bows graciously~




[This message has been edited by warjournal (edited 08-18-2003).]

docilebob
Maniac (V) Mad Scientist

From: buttcrack of the midwest
Insane since: Oct 2000

posted posted 08-18-2003 06:29

No, YOU da man.

vogonpoet
Maniac (V) Mad Scientist

From: Mi, USA
Insane since: Aug 2000

posted posted 08-18-2003 06:37

interesting stuff WJ, got yaself a publisher have thee? *grin*

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