Preserved Topic: Lots of preload images-Page loads slow (Page 1 of 1) |
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Obsessive-Compulsive (I) Inmate From: Stamford, CT, USA |
posted 05-14-2001 23:04
I designed the page listed below for a photographer friend. The 2 strips of film are rollover imagemaps. I used imagemaps because of the diagonal angle of the film made it difficult to slice the film up into its individual frames. Each strip of film has 4 alternate images (8 total) which preload. An additional 8 preload for the textfield in the center of the image. Because all of these images have to preload, the page can sometimes take almost a minute to fully load on a 56k modem. |
Lunatic (VI) Mad Scientist From: Massachusetts, USA |
posted 05-14-2001 23:43
Well, looking at the page, I'm surprised you chose to use an image map. I think you're falling into a trap that a lot of people fall into; that the boundaries of the clickable area have to be identical to the boudaries of the thing that is being clicked. You can split that one top image up into four images - granted, the edges of the images will not perfectly match the edges of the "frames" of the film. But they'll be so close that people won't notice. See, people will put their mouse right in the center of the picture; they're not going to go exploring around the edges to see what happens if they click, say, between frames. People just don't do that. So, what I'd recommend doing, is splitting it up into four images and using each one separately without the image map. You may have to change the mouse-over images a bit, or maybe increase the spaces between frames a bit in order to make it work out, but I think it will be worth it. code: TopMenuBase = new Image(485, 146);
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