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Vanilla Cadence - Experiments in Sound
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Ok, the cursor is defiantly going. :D ?as are the fonts, as soon as I finish making a better one. As for the sounds being smoother... That's partly my problem for not enveloping them correctly for use as spot effects and partly a Director problem I can't really fix. Director has a maximum of 8 sound channels from which to mix sound. If you play a sound in a channel that is currently being used it will kill the currently playing sound. At the moment I have most of the interface sounds playing in channels 1 to 3, which means that if you roll over to interface elements too quickly it will end up cutting several of those effects quite short, causing that popping sound. I'm still experimenting with different ways of doing this; hopefully I'll find a solution soon. The engine pitch sounds I can't fix because I can't alter the pitch/rate of a sound whilst it's being played. At the moment I'm recording how much of the sound has elapsed, stoping the sound, applying the new pitch setting then playing the sound again from the time the last one was stopped. When you try and do this around 50 times in a second (that slider puts out 100 different pitch settings) you can really notice it. Applying the change at fewer intervals is also extremely noticeable. Even a shift of one cent (10 cents to a semitone, one semitone is the difference between C and C-Sharp) is extremely noticeable and I?m shifting through a range of +/- six semitones. A change in pitch is a million times more noticeable than a change in volume or panning. The only possible solution I've thought of to this problem is to use several pre-processed samples and of same sounds at different pitches and to dynamically mix the volume levels to give a similar effect. That's going to bloat the required bandwidth somewhat and I don't know how it'll work but I'll certainly give it a try. As for the director plug-in installation closing all your browser windows, that I have zero control of -- Macromedia?s the culprit there. It does that because the plug-in won't work unless the browser is completely unloaded from memory and restarted thus they have to close all your windows. It's a real shame they don't re-open every single one but it's a security risk letting one website know what other browser windows are open and which sites they are viewing. I've had similar annoying experiences before with installing various plug-ins. I guess that's just the price I have to pay for making web content that requires a plug-in. Although, once I get around to making a proper HTML page and Shockwave detection/installation section (as opposed to letting the browser decide what needs to be done when it can't find a plug-in) I'll be sure to warn people about this before they install the plug-in. Actually, do you think it's a good idea to try and detect the plug-in using browser scripting then serving up the content accordingly or is it best to leave those processes up to the web browser? Many users may get scared off with the dialogues that pop-up saying they need a plug-in, other more savvy users may be use to or expecting those dialogues. I'll have to ponder that a little. Slime, the flower blurring is actually done using 5 bitmaps at different gaussian blur levels. The fully blurred and non-blurred images are saved at a Jpeg quality of 70, the rest are at about 35 to 50 quality with a little blur (the blur compression setting) making all five images total about 70k. The border around the outside is a 3 colour transparent GIF (2k), which meant I didn't need to worry about that crisp line when compressing the transition images. Then getting the blur to transition was as simple as layering each image on top of each other then animating the opacity from one layer to the next. Thanks for the feedback guys. I really appreciate it and I'll put it to good use as soon as I can. =)
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