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Splitting the flash movie up into seperate pieces is't going to do anything except make it harder to work with. Your problem is [i]'bandwidth'[/i]. The content you have in the flash file itself is most likely the problem as flash would have to load the content before it can play. Designing a Flash website is completly different to designing a HTML website. Your dealing with timelines and streaming content now. You need to start thinking differently, you need to start small and grow..... Flash can stream data but you have to design the move to start of very small. Some small animations with small (file size wise) vector shapes to keep the user occupied or distracted while the rest of the data streams ahead. Basicaly creating a buffer of loaded content to be hand fed to the browser. If it hits a large file it needs to load this buffer time will (depending on how much time you've saved) will keeps things running smoothly. There's a special tool you can use while previwing your movie that will test the stream rate on various connection speeds with a niffty little graph to make things easier for you. In addition to all of this, try and cut out as many bitmaps as you can. Flash does support bitmap images but it's crap at compressing them, and it also has to load the entire image before it can display it. Depending on where the bitmap is on the timeline this could also create a huge-bottle neck for the rest of the content. So, aviod using bitmaps in any start/intro animations at [b]all[/b] costs! Sounds are exactly the same. While Flash does support mp3 streaming alongside it's fantastic amination feats, it slows things down to a crawl. Think about it though, Flash uses MP3 encoding for it's audio and even 56k users have a hard time streaming mp3 encoded radio content smoothly, let alsone adding the rest of the flash animations to the mix. Another bandwidth killer in flash is it's font support. Sure, you can use any font you like but beware the size of the font file you choose. Most font's just aren't optimised with file size and web streaming in mind (I've come accross some that are over 100k!). Any text using a font from a huge font file could also cause big bottle-necks as the entire font file must be downloaded/streamed before any text can be rendered. So, check the file size of your flash movie. Use the bandwith tool and trim off as much fat as you can....
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