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Second flash experiment
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Maybe not, but they sure are handy :D Seriously, Flash is frames based, and HTML is not - how *could* you develop something for a time- or frame-based application and at the same time strictly adhere to standards that apply to a non-linear paradigm? Flash is a real funny amalgam of linear frames-bound animation and the all-at-once execution of script-based code more like javascript. I'm using way too many hyphens here - gotta reign myself in. Okay, I'm not a Flash evangelist or anything goopy like that, but you're going into this with a real negative attitude Slime!!!!! You need exposure to some *real* actionscript! If you haven't been there yet, look over some of the goodies Colin Moock has in his "Definitive Guide" companion site: [url=http://www.moock.org/asdg/codedepot/]http://www.moock.org/asdg/codedepot/[/url] The downloads are really well commented. There's some mind-expanding stuff here (ooops, another hyphen). onClipEvent(s) are just extraordinary - they let you initialize things (load), loop things (enterFrame), check for stuff like data received (look at Weadah's dribble) - it's a big ol iceberg, and we're just seeing the tip :D
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