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Basic steps to a destroyed city
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I would start with primitives (or simple meshes), then I'd make a 3d 'object' of the asteroids' path... after that, just boolean those paths out of the meshes and use textures and simple little meshes to achieve the look of debris... is this clear at all? [url=http://www.petskull.f2s.com] [img]http://www.petskull.f2s.com/cgi-bin/sig2.cgi[/img] [/url] [i]"...when I'm high like heaven, when I'm strong like music, 'cause I'm slow like honey and heavy with mood..." ICQ: 67751342[/i]
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