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Livemotion 2 Announced
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Well, the marketting team was always able to explain it best, but I'll try. In Flash, just to make a simple animation of a moving circle, you'd have to draw a circle, select it and define it as a movieclip, create a keyframe, move the time marker, create another keyframe, move the circle, then click in the timeline and define a tween between the keyframes for the movement. In LiveMotion, to do the same thing, you draw a circle, click the position stopwatch in the timeline, move the current time marker and move the circle. What I mean about everything being an object in LiveMotion as opposed to Flash is, in Flash, everything is layers. You draw something on a layer, and then draw something else, you cover up the other thing you drew. In Livemotion, you don't... each thing you make is automatically separated from everything else. LiveMotion 1 had limited scripting capabilities... it had states that you could set for objects, and then call those states and tell things to play or stop, etc. LiveMotion 2 not only has Actionscript, it also allows for Javascript (we convert the javascript to Actionscript for you on export). And then there's automation scripting so you can actually control the program itself.
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