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File Sizes! AAHH!
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What do you mean by "an Interactive presentation"? Will it be web-based, or will it run from a computer or CD? Ini's phrase "modular" is one place I'd start looking to trim size. I'm assuming that the photos account for the bulk of the, uh, bulk. You didn't mention sound, but that can get prety hefty fast. Obviously I have no idea how your presentation is set up, but see if you can make the photo component (and sound if that applies) a separate, self-contained swf that the main movie can call with a loadMovie command and can dismiss with an unloadMovie action. That takes a lot of the weight off the main movie, and the presentation appears to start up much faster because it doesn't force the viewer to download all the content up front. Sound tracks set to stream also have the advantage of starting to play after just a short buffer delay. Again, I don't know how your movie is structured - this may not be a practical suggestion for what you have done. But if you can, there are distinct advantages to a "component" type organization. Also can make it easier to debug and update - you don't have to keep opening and compiling one huge movie.
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