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Vector Math/Moving Animations
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Hello, I'm currently trying to create a kind of simulation... anyhow, I want to be able to say to an object: move to X. Then the object's supposed to speed up a bit (up to a maximum speed), start to slow down at the right location and the right amount, until it hit's X (where it's supposed to stand still). Now, this will be in three-d, but for now, I'm doing it in one dimension, just to get started. But I can't seem to get the brake condition right, it starts to brake one 'tick' early (and I should say that there's a limit to deltaDeltaV (ie. the acceleration) as well), then finds that it's stopped motioning to early, starting up again.. etc. looks a bit jumpy. Has any of you done something along these lines? I'd sure appreciate some help. (uh, and don't assume that the object is stationary when receiving the order... it might have already had a target location, that now no longer is valid, or maybe had to evade some other object...) so long, Tyberius Prime
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