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Vector Math/Moving Animations
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I've been trying to do this for a long long time myself. I'll look through your code more when I've the time for it. For now I've used this thought process: V = the current velocity function go { multiplies a force >1 by the current velocity } function stop { multiplies a force <1 by the current velocity } So then it's a matter of thinking about + What distance does it take for the entire thing to accelerate? + Is that distance the same for desceleration? + If the object is going a distance that is not long enough to fit both distances how should the functions overlap or better yet find a way to switch off in the middle? + If the target location suddenly changes to an opposite direction will my code be able to accomodate by decelerating and accelerating? This is just without getting into the trig or anything like that. So you tell me? Are we on the same pageor no? [url=http://www.osysi.net] [img]http://www.osysi.net/files/sigs/asylum_flow.gif[/img] [/url] Shine and shine. :: [Cell=[url=http://faq.ozoneasylum.com/FaqWiki/shownode.php?id=992&sortby=rating]992[/url]] :: [[url=http://www.ozoneasylum.com/Forum11/HTML/000532.html]See my team's 30 second animation!! :)[/url]]
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