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Multimedia/Animation
Vector Math/Moving Animations
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more or less. Only that I'm looking each tick wether I'm supposed to be accelerating or deaccelerating. (And I'm de/accelerating by building a vector from *here* to *target* and scaling that down to 'maxAccelerationPerTick', (-*1 for deacceleration)) and adding it to the current velocity. looks quite nice, like flying curves and stuff. Only problem is, at times it decides that it's got to keep on deaccelerating... until it misses the point and keeps on deaccelerating even more. never comes back either.
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