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Real-Time Motion Capturing & Other Wacky Inputs
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Actually, I've come back to this already. I spent a few days playing around with several ideas and have decided to settle for something similar to this but completely different at the same time. Like I said, my budget and tech restrictions were holding me back from doing any kind of precision motion capturing, but I've been looking into alternative ways of using the same concepts. If you?re interested, pop over to [url=http://www.mine-control.com]www.mine-control.com[/url] and have a look at their work. They're a bunch of game developers turned interactive artists and well, they do some very interesting work. I'll probably be attempting something similar to their 'Shadow Garden' work, capturing the shadow cast onto the wall from the projection itself. Even though they have more robust hardware than what I'll be using, Charles Forman over at [url=http://www.setpixel.com]www.setpixel.com[/url] has done similar stuff with director and web cams (which is what I'll be using) so I know this kind of work is possible, the only question marks left standing is my programming abilities and how creative I can be using "shape" as an input device for interaction. It also means that the user doesn't have to 'suit up' in any special gear to interact with the work. Then just need to park their fat arse in front of the projection and the magic starts to happen. Although, this won't be 3D based anymore, it will have 3D visuals and in a way, is a form of VR -- I could argue that it's a backwards take on concepts surrounding augmented reality... maybe... [url=http://dracusis.deviantart.com/] [img]http://www.whatever.net.au/~cameron/files/images/ozone/ArtDecoSiggy.gif[/img] [/url]
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