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Hmmm. That's sort of a cool thingie. I think some of the confusion in this thread so far is that it's relatively common to have a loading progress bar - something that indicates how much of a movie has been loaded, and how much remains. What you are talking about is something completely different. In Flash, the _currentframe property is what you want to explore. To simplify things, let's say your animation has a duration of 100 frames, and the scroll track is 100 pixels long. With ActionScript you can set the horizontal (_x) position of the scroll "thumb" based on the _currentframe of the animation, and you can set the _currentframe of the animation based on the _x position of the scroll thumb. It would take a bit of work to correlate the two if the relationship isn't as neat as the example above (100:100), but that's how I would begin. Is that any help? Oh - and I confess I'm not at all clear on what is/isn't happening with the play/pause button. You will need to spell out for us what you have going with that, as there are numerous possible approaches. [This message has been edited by Steve (edited 09-01-2003).]
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