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Flash code planning
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Almost all the ActionScript examples I see involve making a bunch of frames and nested movie clips, each with their own relatively small sets of actions. I hate this approach, because it looks [i]way[/i] too easy to get lost in. Is it wrong of me to want to write a few master classes and use them to control the entire application? And, well, is it possible? It looks like Flash [i]really[/i] wants me to use a ton of keyframes, movie-clip objects, nested movie clips each with their own timeline, and so forth, all with their own ActionScripts. Sounds like a headache. [url=http://faq.ozoneasylum.com/1250]Cell 1250[/url] :: [url=http://www.alanmacdougall.com]alanmacdougall.com[/url] :: [url=http://www.gurusnetwork.com/tutorials/illustrator/index.html]Illustrator tips[/url]
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