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Flash code planning
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onEnterFrame is good, and reliable. Weadah still prefers it last I heard. The sneaky thing Penner does that I wrote to him about it to create (dynamically) an empty movie clip whose primary reason for existence is to broadcast onEnterFrame events to custom objects that aren't movie clips and thus don't generate that event on their own. But you might want to investigate setInterval. Mighty cool. You can call a function every however many milliseconds you want, not tied to the movie's frame rate. I forgot in our earlier discussion to point you to two of Grant Skinner's resources. First, the [url=http://www.gskinner.com/site1/]Flash interface[/url] to his previous site (version 3 is evidently coming - can't wait to see what that's like). When you talked about wanting to do "Flashy" things in flash using code - this came to mind immediately. Second, his [url=http://www.gskinner.com/gmodeler/]gModeler[/url], a free, online "UML modeler and documentation tool" which is beyond me, but might be of real help to a Class writer with a stronger OOP background than mine. enjoy! [This message has been edited by Steve (edited 10-16-2003).]
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