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Flash code planning
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Well, there are a few things I need to do with Flash right now, and a few ways I want to do it. I need to get an XML file from my PHP backend and traverse it item by item (the game is a quiz, and the XML contains all the questions and answers pre-generated). I've got a firm grip on this. I want to animate a game GUI with all the whooshing and whizzing graphics that make Flash so Flashy. This includes fancy transitions from question to question to bonus round and so forth, as well as visual feedback on answers. I want to be able to create almost all of this using external ActionScripts, mainly so that I can use JEdit instead of Flash's less-capable built-in editor. And I want to keep the number of external ActionScripts down, presumably by using powerful classes with lots of relevant methods. I stopped studying Java in order to learn Flash from the ground up -- imagine my surprise when I found that nearly everything I'd learned is applicable. I want most, if not all, of the animations to be scripted rather than keyframed and tweened and whatnot. I really don't like Flash's authoring environment, so if I can put in a little extra work just to avoid it (and make things more flexible in the process), I will. Oh, and of course I'm doing all the artwork in Illustrator. Goes without saying, I think. After years of Illustrator, Flash's vector tools feel alien and somewhat slimy. I'll look around Steve's tutorial -- he always comes through with the goods. And I'll check the FAQ for some more relevant resources. Can you suggest any other sites that'll help me on my goal of ActionScript-only Flash development? [url=http://faq.ozoneasylum.com/1250]Cell 1250[/url] :: [url=http://www.alanmacdougall.com]alanmacdougall.com[/url] :: [url=http://www.gurusnetwork.com/tutorials/illustrator/index.html]Illustrator tips[/url]
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