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Argh - you slipped in a post while I was typing htis epic. Well, hope it helps anyway. BTW - don't bother with my code tutorial. It made sense in Flash 5, but it's very very wrong for MX practices. PT: I think it REALLY depends so much on what you want to do. The things I've done recently that I'm proud of (the GN chat, my [url=http://www.thegoldenmean.com/headlines/]rss reader[/url] and [url=http://www.thegoldenmean.com/gallery/]gallery[/url] for example) are almost entirely code. The classes and methods go on for pages; the main timeline is just about 1 frame long (though several layers "high" for organization). But these might not be examples of anything that appeals to you. There seem to be two schools of thought: the timeline branch and the ActionScript branch. I gravitate to the latter, but honestly, Flash IS a timeline-based paradigm and I think maybe there is some middle ground that exploits the best of both approaches. [url=http://www.levitated.net]Jared Tarbell[/url] has done some extremely clever things using both timeline tweens and very advanced code. Maybe you've been hanging out at all the wrong sites! Some of the most exciting code-related info today is appearing in the form of blogs. Treat yourself to one wild man: [url=http://ericd.net/]eric dolecki[/url] and start methodically trolling through his links (left column). You'll be blown away. I've been following [url=http://gskinner.com/blog/]Grant Skinner's blog[/url] for instance - a TON of very cool info about FlashMX 2004. Also, since you are clearly into OOP, check out Joey Lott's three outstanding [url=http://www.person13.com/articles/index.jsp]introductory articles[/url]. And don't overlook [url=http://www.samuelwan.com/information/]Sam Wan[/url], [url=http://www.waxpraxis.org/]Branden Hall[/url] or [url=http://www.robertpenner.com/index2.html]Robert Penner[/url] (famous for his movement classes, in ActionScript 1 and recently updated for ActionScript 2 [url=http://www.robertpenner.com/easing/]here[/url].) And then there's the [url=http://chattyfig.figleaf.com/]FlashCoder's Mailing List[/url] if you have the endurance!! It's a big world, and Flash accommodates all sorts of developers. If you yearn for OOP practices, you don't have to look too far to find more than you could ever digest. [This message has been edited by Steve (edited 10-14-2003).]
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