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Yeah, I edited the notes, but wasn't too sure on any kind of formality so I kept it real simple (smal amendment at the bottom). I mean, you did most of the hard work of setting up the mc's and all. Didn't really want to seem like I was stealing your thunder, just providing a slightly different way of doing things. As for which way is better, like most programming languages there are a million ways to skin a cat. Although, when I started fiddling with your code (by removing the onRollOut handler, cause you had it stopping the animation whenever you moused out) it started doing some really weird things that I can only assume was happeing due to the overwriting of the onEnterFrame handler. I'm still not really sure what was hapenning there as either way should be just a valid but I was kinda tired when I started poking around with that so... The idea of putting the animation in a driver function attached to the animated object probably stems from DHTML more than anything where we would build functions to animate object x to object y or to point x/y. One of the things I've also found interesting about flash is the varied ways people impliment the same kind of functionality. Perhaps for someone who's mainly worked with the flash environment for this kind of animation, the way you did things is a lot easier to understand and seems more logical.
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