Preserved Topic: Lofty (Page 1 of 1) |
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Paranoid (IV) Inmate From: westernesse |
posted 09-03-2001 23:25
Right, i'm working on a watch and i want to make a bezel for it. I'm using 3d Studio Max 3.1 |
Maniac (V) Mad Scientist From: |
posted 09-04-2001 00:14
Don't know about loft, what exactly you're getting and trying to get. |
Maniac (V) Mad Scientist From: |
posted 09-04-2001 01:04
I think I know what you are saying, but I'm sure. I'll take a stab at it anyways. |
Maniac (V) Mad Scientist From: :morF |
posted 09-04-2001 01:53
Or you could try this. Create your circle and your spline that forms the profile of what you want your BEVEL (not bezel...get it?) to look like. Make sure that this profile spline isn't closed, it just happens to look like what your watch would look like if you cut a big quarter of it out. Then select your circle, and apply the bevel profile modifier to it (you should find this under the 'More Modifiers' section of the modifier area of the command panel). Then following the order of the modifier (you should now be able to see itdeown the bottom of the command panel), select your profile spline, and watch the magic happen. |
Maniac (V) Inmate From: Houston(ish) Texas |
posted 09-04-2001 20:41
Bezel is the correct term for the rim that holds the watch glass in place. |
Paranoid (IV) Inmate From: westernesse |
posted 09-04-2001 22:51
Cheers guys. i used a torus for one bit and managed to sort out that loft thing. I didn't realise that it depended upon the viewport / z-axis as to which way out it went. However its mostly sorted, so i just thought i'd post this. im fairly pleased with it so far, it needs to be lit up properly and i have to make a clasp for it/ textures as well. |
Maniac (V) Mad Scientist From: :morF |
posted 09-05-2001 15:06
Ueah...sorry 'bout that Bezel thingy, didn't realise what it was you were talking about. |