Topic awaiting preservation: image realism |
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Author | Thread |
Nervous Wreck (II) Inmate From: The Overlook Hotel |
posted 11-24-2001 05:25
There is something distinctive about even some the best 3D imagery that stands out as unreal. It's really hard to put your finger on. |
Paranoid (IV) Mad Scientist From: Calgary, Alberta, Canada |
posted 11-24-2001 06:43
Well.. I'll start with the model itself. |
Paranoid (IV) Inmate From: westernesse |
posted 11-25-2001 00:26
you might want to check out Bill Flemming's books on photorealism [he's got two now]. It's pretty damn good if you wanna make stuff look convincing. i don't think adding grime and dirt to things is cheating really, i mean its how things actually are in real life. where i live i just don't see clean highlights or perfect reflections on anything. hehe maybe thats just england though. |
Paranoid (IV) Mad Scientist From: Omicron Persei 8 |
posted 11-25-2001 14:00 |
Nervous Wreck (II) Inmate From: The Overlook Hotel |
posted 11-26-2001 04:18
Thanks guys, good info. I used 3DS Max R3.1, and minus modeling, the texturing and setup probably took about 10 hours. |
Paranoid (IV) Mad Scientist From: Houston, TX, USA |
posted 11-27-2001 18:35
Yup, some good comments overall here. One thing that folks don't do a lot in 3d is simply look at real-life. They want to imitate something that's photoreal then look at books to see how someone else did it instead of checking out the world around them. Observation is the key, then ask questions of "i noticed this on this object in my living room, how can i recreate that?" You mention that it's hard to recreate things that are supposed to be newer because they're clean, but the thing is they're really not. Go look at the floor at Wal-Mart, or pick up a box off the shelf. That floor is actually filthy, it's got scuffs and smears all over it, and that box is probably dented a bit or slightly lop-sided, has fingerprints on it, etc. Nothing's perfect |