Topic awaiting preservation: Cartoon Renders |
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Author | Thread |
Paranoid (IV) Inmate From: Yes |
posted 01-12-2002 23:54 |
Paranoid (IV) Mad Scientist From: Omicron Persei 8 |
posted 01-13-2002 00:40 |
Lunatic (VI) Mad Scientist From: Massachusetts, USA |
posted 01-13-2002 01:55
Mega-POV (an unnoficial version of POV-Ray based on version 3.1 code) had some post-processing effects which may have sort of simulated this... they included things like outlining along pixels where there was a large difference in distance from the camera, which could create a cartoonish effect... but you'll have to show us a picture of what you're referring to. |
Maniac (V) Mad Scientist From: |
posted 01-13-2002 04:53
Jeez. I remember a Quake 2 model that did that. It was pretty neat-o-bineat-o. It was like that movie Cool World or Who Framed Roger Rabbit? (well, some of the characters). Watching a "flat" character move like a 3d character in a 3d world can be pretty trippy. |
Maniac (V) Mad Scientist From: |
posted 01-13-2002 05:02
This for how to do it in Max. Don't know if it will translate to POV-Ray: http://www.cokane.com/lines_tutorial.html |
Paranoid (IV) Mad Scientist From: Houston, TX, USA |
posted 01-13-2002 07:45
I know LightWave ships with a "toon" render plug-in built-in, and there's similar plug-ins available for Max as well. Couldn't tell you as far as POV Ray or a game character tho. Polycount is a great resource for game models if you're looking for more on that. |
Maniac (V) Mad Scientist From: |
posted 01-13-2002 23:49
I didn't bother with the thick lines trick. What interests me right bnow is getting the cartoon shading. Once I started doing some more serious playing with 3DS Max and PS, I got a system that's works pretty well for me (along with some variations). |