Closed Thread Icon

Topic awaiting preservation: povray/wings3d reduce faces? Pages that link to <a href="https://ozoneasylum.com/backlink?for=11770" title="Pages that link to Topic awaiting preservation: povray/wings3d reduce faces?" rel="nofollow" >Topic awaiting preservation: povray/wings3d reduce faces?\

 
Author Thread
GRUMBLE
Paranoid (IV) Mad Scientist

From: Omicron Persei 8
Insane since: Oct 2000

posted posted 11-15-2002 21:51

ok, i too modelled a basic spaceship.



is there a way too make the "window" in the front smoother? like a sphere?
and if so, is this done in wings (autosmooth) or povray?

Slime
Lunatic (VI) Mad Scientist

From: Massachusetts, USA
Insane since: Mar 2000

posted posted 11-15-2002 22:38

When you exported to POV-Ray, did you export normal vectors? If you do that, it should be made smooth.

GRUMBLE
Paranoid (IV) Mad Scientist

From: Omicron Persei 8
Insane since: Oct 2000

posted posted 11-16-2002 00:53

yes, ive exported the normals too, but i had to comment them out afterwards to get rid of that artifacts, i posted some time ago. (i used slimepov for rendering)

Slime
Lunatic (VI) Mad Scientist

From: Massachusetts, USA
Insane since: Mar 2000

posted posted 11-16-2002 01:32

Oh, well, the normals are what actually create the smoothness.

Ooooh, wait. I think I know. Highlight all edges that are supposed to be "sharp" in Wings. Right click and select "hardness", and choose "hard".

That specifies that those edges should be considered sharp. If you "smooth" the object after doing that, even in Wings itself, those sides will remain sharp. And when you export to POV-Ray, you shouldn't experience the artifacts at all.

See, if you don't set the edges to 'hard', then it assumes that the object is supposed to be smooth, so it tries to fake smoothness on an object that's quite obviously not smooth at all. But by setting the edges to 'hard', it knows that those parts aren't *supposed* to be smooth, so it doesn't do anything weird with them.

So, set the sharp edges to "hard", and then export with normals, and don't comment out the normals.

GRUMBLE
Paranoid (IV) Mad Scientist

From: Omicron Persei 8
Insane since: Oct 2000

posted posted 11-16-2002 12:02

thank you!




any other recommendations to improve my ship model?

and any recommendations on how to realize an engine fire? media again?

InI
Paranoid (IV) Mad Scientist

From: Somewhere over the rainbow
Insane since: Mar 2001

posted posted 11-16-2002 13:07

The poster has demanded we remove all his contributions, less he takes legal action.
We have done so.
Now Tyberius Prime expects him to start complaining that we removed his 'free speech' since this message will replace all of his posts, past and future.
Don't follow his example - seek real life help first.

GRUMBLE
Paranoid (IV) Mad Scientist

From: Omicron Persei 8
Insane since: Oct 2000

posted posted 11-16-2002 14:55

just read the latest news entry at http://www.povray.org

edit: oh you mean i should use that for fire? hmmmm. duh. *smacks head* i gotta look into this. never used it before. thanks!

[This message has been edited by GRUMBLE (edited 11-16-2002).]

Schitzoboy
Paranoid (IV) Inmate

From: Yes
Insane since: Feb 2001

posted posted 11-16-2002 16:00

You could use media for fire instead.

Slime
Lunatic (VI) Mad Scientist

From: Massachusetts, USA
Insane since: Mar 2000

posted posted 11-16-2002 18:07

You could use media *based* on particles!

By the way. Are the ship hull and the little window two separate objects in wings? If so, you should consider remaking the window as part of the same model as the ship. Now that you've set those edges to be sharp, you can alter the flat surface of the ship, and create a rounded window there, and maybe make it inset a little into the ship, but the sharp edges will remain sharp.

GRUMBLE
Paranoid (IV) Mad Scientist

From: Omicron Persei 8
Insane since: Oct 2000

posted posted 11-16-2002 19:56

yes, the cockpit is just a scaled sphere. and yes, it wasnt supposed to stay as it is anyways.

GRUMBLE
Paranoid (IV) Mad Scientist

From: Omicron Persei 8
Insane since: Oct 2000

posted posted 11-28-2002 01:06

my spaceship model is getting better.






now for some textures...

Slime
Lunatic (VI) Mad Scientist

From: Massachusetts, USA
Insane since: Mar 2000

posted posted 11-28-2002 07:12

Ooh, nice. But the sharp edges aren't working for me. Even if you want them mostly sharp, a *little* roundness might increase realism.

synax
Maniac (V) Inmate

From: Cell 666
Insane since: Mar 2002

posted posted 12-16-2002 04:50

Had the urge to try this myself (without POV-Ray...) after seeing this thread.
My first ship ever: (these renders don't do the details any justice)


I started with 3 sketches (top, left, front) on graph paper, scanned 'em in, and worked from there. I'm still working on it...

Dan
Paranoid (IV) Mad Scientist

From: Calgary, Alberta, Canada
Insane since: Apr 2000

posted posted 12-17-2002 00:22

Well, now that two people got in on this, its my turn for a spaceship.
A quicky:


Great work so far you two.

Blacknight
Bipolar (III) Inmate

From: INFRONT OF MY PC
Insane since: Dec 2001

posted posted 12-17-2002 07:07

nice work i like what you a doing here -..actualy doing my own at the moment ..inspired by grumbles animation ..but its way bevore looking like yours

visite my Blackbrain

silence
Maniac (V) Inmate

From: soon to be "the land down under"
Insane since: Jan 2001

posted posted 12-17-2002 23:28

The model looks great Grumble.

I jumped on the spaceship bandwagon too.




[This message has been edited by silence (edited 12-17-2002).]

« BackwardsOnwards »

Show Forum Drop Down Menu