Topic awaiting preservation: Isometric/Axonometric rendering on Maya or Max? (Page 1 of 1) |
|
---|---|
Maniac (V) Inmate From: Brisbane, Australia |
posted 11-01-2003 00:22
I think it's been a couple of years since I've posted a question in here. Anyways, I'm wondering if anyone here knows if either Maya (4.5) or Max (4.x) (old versions I know, but my university has been super slack with software upgrades of late) can render images in an isomertic (or axonometric, or orthographic as their also known) projection, i.e. no vanishing point. |
Maniac (V) Mad Scientist From: |
posted 11-01-2003 02:11
In Max, I believe setting the viewport to User will do the trick. |
Maniac (V) Mad Scientist From: :morF |
posted 11-01-2003 02:49
Yeah...user will do the trick for you..just don't set it to perspective or activeshade and you'll be fine |
Maniac (V) Inmate From: Brisbane, Australia |
posted 11-01-2003 03:11
Arr, that makes sence now. I'll have to give that a try next time I get beck into the computer labs. Thanks guys. |