Preserved Topic: What should i learn for gaming |
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Author | Thread |
Bipolar (III) Inmate From: |
posted 04-09-2004 08:50
hi, i'm kinda new in this section of the asylum, i mean the 3d part... |
Maniac (V) Mad Scientist From: |
posted 04-10-2004 14:39
A lot of people use Wings 3D to compliment their high-end 3d soft of choice. It uses winged edge technology, so the underlying fundamental is a bit different. Once you get the hang of it, though, it's all good. |
Maniac (V) Mad Scientist From: :morF |
posted 04-12-2004 01:49
Oh, and for pure polygonal modelling, 3D Studio MAX, with it's subdivisional modelling tools is by far the better modelling program. Maya is better on the nurbs and splines ned of things, which is good for organic shapes and smooth deformations, but MAX was made for game modelling. There are plugins for all the major model types for games, like QUake 3, soldier of Fortune, Unreal, all of them and many more. You can still do all of this with Maya, it's just alot easier to do in MAX |
Paranoid (IV) Inmate From: Czech Republic via Bristol UK |
posted 04-13-2004 23:45
Yup skaarj is bang on the nail, max is the best out there, its not cheap, but if you are planning on game modelling you could always download gmax from http://www.discreet.com it's free and is basically 3dsmax without the render engine its aimed at game modelling purely... |
Paranoid (IV) Mad Scientist From: Houston, TX, USA |
posted 04-15-2004 19:43
i don't know that i'd say max is the best, but its definitely the most widely used when it comes to the game industry. poly modeling is pretty similar from package to package tho, anything you learn using wings or another program can be pretty easily applied to max or maya or anything else. |
Paranoid (IV) Inmate From: Czech Republic via Bristol UK |
posted 04-16-2004 11:06
Fig: the only thing missing out of gmax from 3ds max is the render engine, and the ability to export other than through certain formats... whats more its free... |
Paranoid (IV) Mad Scientist From: Houston, TX, USA |
posted 04-16-2004 16:27
thanks tom, i'll prob get with you in a day or two here with some more q's. i'm sort of evaluating what i want to really try to learn at the moment, leaning towards maya for its animation capabilities but i know max is the standard when it comes to gaming and chances are that's where my first job will come from...so we shall see |
Obsessive-Compulsive (I) Inmate From: sitting at meh desk |
posted 04-18-2004 13:52
You may want to read through the below article before you make a choice. It may help you in your quest. |