OZONE Asylum
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Photography
Got a shiny ball photo?
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In order for a 3d render to work, I believe it has to be HDRI with a proper map. Otherwise, pinching occurs in bad places. HDRI is something that I've been meaning to poke around with because I'm just not happy with certain things when it comes to faking environmental reflections in a 3d prog. Looks like this might be my chance to dig into it. But, ideally, a real photo is best. Thanks, jstuartj. [img]http://w3.chrlmi.cablespeed.com/~halmich/ozone/eyes03.gif[/img]
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