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silence
Maniac (V) Inmate

From: soon to be "the land down under"
Insane since: Jan 2001

posted posted 05-17-2001 02:53

I'm glad you asked, eye

Here's a site that has a lot of info from a professional.

http://members.aol.com/ScottAMcD

It's got stuff on perspective and figure drawing. Really great site.

Dracusis
Maniac (V) Inmate

From: Brisbane, Australia
Insane since: Apr 2001

posted posted 05-17-2001 03:30

God dam silence that site kicks ass! I thought the book I had was rather indepth.....

DarkGarden
Paranoid (IV) Inmate

From: in media rea
Insane since: Jul 2000

posted posted 05-17-2001 04:12

Just so you guys know, Scott McDaniel is an all around good guy. He and Travis Charest are two of the most sincere guys in professional comics.

The only thing with using Scott's methods (as well as Burne Hogarth's actually) is that they are focused toward "dynamic" figures. Mostly this isn't a bad thing, it will teach you motion, pose, and flow...However it often takes away from reality in its exaggeration of flowing lines, and powerful positioning.

Burne's Dynamic series of books are a great place to learn how to render figures...but it's ALWAYS best to keep a real anatomical reference around. I suggest Gray's Anatomy to everyone who wants to understand the underlying structure, and fascia muscle to begin building human shapes realistically.

Another great resource for ALL of you to look into is "Drawing On The Right Side of The Brain". This is a great workbook/textbook that will slowly ease your more calculating ideas into shape, structure, and flow. It will also teach a sense of composition, which we haven't touched on yet.

I know Wead is working on flat point perspective for you right now, and I'll be heading toward reflected and refracted light soon...so we'll see what shapes up.

Keep reading Scott's stuff, just remember to stay loose, and life is the BEST reference that there is.



[This message has been edited by DarkGarden (edited 05-17-2001).]

DarkGarden
Paranoid (IV) Inmate

From: in media rea
Insane since: Jul 2000

posted posted 05-17-2001 04:22

Dracusis: Sorry I didn't get back to you earlier on this

Your portrait looks great so far. Good midtones (as you know, fix the hair..hehe) and fairly straightforward structure. I want to throw in a couple critiques, and reiterate one suggestion so far.

First, you need to do a flip. Check out this piece flipped horizontally, and look specifically at the placements of your eyes, and browline.

You've established some perspective to the right side of the piece (which is great) but you've kept the browline, and the eyeline almost flat. What that's done is taken the eye on our right side, and brought it too far out to the right. It causes a Cro-Magnon like look, and shows a larger spread to the eyes than is probably real. The eye on our left (as well as the eyebrow) looks good. great placement, good tones (though the eyeball itself looks dead, there needs to be low and highlighting in it). I think if you do a selection of the eye on the right, and bring it back toward the bridge of the nose a bit, you'll see that it could have slightly better placement, and stop looking as flat as it does right now.

This isn't a huge factor, but it will help establish the "Eyeline Arc" which is one of the main focii of any portrait. Establishing a sweeping arc that runs through the centers of the eyes over the bridge of the nose, and back toward the ears is the third step in building a face from shapes. After the basic oval is created, and a centerline (between the brows, down the nose, midpoint of the lips, etc.) is placed, the eyeline arc is created rounding the shape of the 3 dimensional oval, and foreshortened when perspective is called for...with these three elements, the entire facial structure can be built in any pose or angle.

Just play with your placement a bit, and maybe take a layer to draw a few different arcs and centerlines to see the massive difference it makes in positioning and depth.



Hope it helps.

Everyone else...keep drawing! And stop fretting about tablets. I don't have one, nor use one either. It CAN be done with no more than a mouse, control, and work.

Peter



[This message has been edited by DarkGarden (edited 05-17-2001).]

Appassionata
Obsessive-Compulsive (I) Inmate

From: under a bridge
Insane since: Apr 2001

posted posted 05-17-2001 23:11

That's very very nice. But it looks more like a pencil drawing rather than a painting. Although I do prefer painting with an actual paintbrush and not a simulated one.

Dracusis
Maniac (V) Inmate

From: Brisbane, Australia
Insane since: Apr 2001

posted posted 05-18-2001 00:01

Elecelent, thanks for the tips there DG. I'm really getting caught up in 3DS MAX at the moment so but I really need to focus more on my traditional art skills in order be able to do anything decent with MAX anyways. I'm also working on my sig as I figure it's about time I put more than 3 seconds thought into it so it may be a little while berofe I post my revised painting/drawing. Hey, what exactly should this be called methos of working be referd to, is it drawing, painting, rendering or what?

docilebob
Maniac (V) Mad Scientist

From: buttcrack of the midwest
Insane since: Oct 2000

posted posted 05-18-2001 06:47

OK, I fecked off the other projsct. ( this is more fun )

I thought you said this wasn`t hard. LIAR. OK I feel better now.

So, here`s what I got so far:







If you try to fail and succeed, which have you done ?

DarkGarden
Paranoid (IV) Inmate

From: in media rea
Insane since: Jul 2000

posted posted 05-18-2001 07:03

Drac: Digital Painting 101

Bob: Oh ya wee vicious bastard, throwin' out the teeny tiny pitchers.

Seriously man, if that's the size you're working at...quit it.

Work larger, so you can see detail well first. If it's not the size you're working at, then give me more to look at here. From what I CAN see, the tones are good, nice shading, but still a bit flat. The fade into the hair is good, but if your skin tones share that faded edging, her face will get lost in blurs at the perimeter.

The only large crit that I can tell you right now, is that the nose is too long, and you've brought it a bit to our left. I'm not sure if you're using a photo reference, and I apologize if I'm taking shots at someone's proboscis, but there's a bit of a formulae to nose placements.

A nose should never be longer than the width of the eyes, unless it's in profile perspective. You're relatively dead on with your front angle there, so you've effectively stretched her face down, which also puts her lips too low. Give her a bit of a facelift (luckily digital paint can be selected and moved, then smudged in again ) and see if that fixes the bit of distortion that seems prevalent.

The fact that it's a bit too far left can be noted at the arcs of her lips. The septum (between nostrils) should line up with that nice little divot (frenum) above the lips. Try doing a horizontal flip with the piece and take a look at the placement.

Other than that, it looks good right now Bobbo. The eyes are strong (need to see the fullsize) the jaw structure is a bit hard, but it works (need to see the fullsize) and the features have a decent amount of depth (fullsize fullsize).

So, until I can see a fullsize..~cough~ keep going, and work up your highlights and shadows to keep the flatness at bay.

Hope it helps.

Peter


[This message has been edited by DarkGarden (edited 05-18-2001).]

Weadah
Maniac (V) Mad Scientist

From: TipToToe
Insane since: Aug 2000

posted posted 05-18-2001 19:33

yeehaw! hey this is alright ! perspective stuff is comin, just dropping in to say kick ass work and... the perspective stuff is comin, oh i said that ..hmm

we've moved here http://www.ozoneasylum.com/Forum3/HTML/001221.html

GO!


[This message has been edited by Weadah (edited 05-18-2001).]

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