Topic awaiting preservation: 3d Projection, with a twist, for Software Engines only!!! The sequel. |
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Author | Thread |
Obsessive-Compulsive (I) Inmate From: Bucharest, Romania, Eastern Europe |
posted 09-30-2004 08:01
For those of you developing a 3D engine for games or CAD, in software rendering, or whatever:.. |
Nervous Wreck (II) Inmate From: Bucharest, Romania, Eastern Europe |
posted 09-30-2004 18:14
since nobody's bodering to, i'll write to myself now. |
Nervous Wreck (II) Inmate From: |
posted 10-04-2004 16:49
So you're saying that you can rotate the camera about any arbitrary point, and not just the camera's center. This also applies to any object.. |
Bipolar (III) Inmate From: Bucharest, Romania, Eastern Europe |
posted 10-07-2004 07:36
Yes, kind of. As long as you know the X, Y and Z distances from the camera reference point to that point in space. Rotation will be done around that point at a radius equal to the distance in real space from the original camera position and the point in space referenced by these offsets. |