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The movie goes to the next scene only after all 4 clips get clicked? You have to click all four before it advances? It doesn't matter what order, just so long as they have all been clicked before advancing to the next scene? I don't know the structure of your movie, but each symbol could have a property as Grumble suggested. All four get initialized to a boolean "false": clip1.played = false; clip2.played=false; etc. Each clip as part of its onRelease event or whatever, would trip the value to true: clip1.onRelease = function () { this.played = true; this.play(); } At the end of each clip's timeline, check for something like if (clip1.played ==true && clip2.played == true && clip3.played == true && clip4.played == true) { gotoAndPlay(someSceneOrFrame); }
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