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How to be a Flash Guru?
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Thanks for the input. Po1: I will spend some more time on those 3 areas. Steve: Yes, it does seem like an odd kind of job. I know about the job early, I can get a look at what the job is really looking for on Monday (the list of real requirements). And yes, I think it is a timeline that is getting to me. I see flash as an IDE on steroids, getting my head around that is a trip as my past IDE's are programs like vim. As for the above, I felt that this might be the case. After some further exploring I think that I could get some knowledge out of delving into the flash API. Knowing the flash functions has got to really help here. --- As a side, do you have any links to tutorials on what I am calling "random object generators"? A random object generator does the following. While relying on Math.random() it constructs an object within certain specification. For example a 2D garden. This garden will be created on the fly with many flower. You can watch the flower grow, but you will not know exactly how tall it will be (it will be bound 50-100 height), they will have leafs on their stem (0-3), they will have a petaled head(4-8 petals; random colored petals). This should all be based on a Fib sequence somehow. I can't seem to find anything like this. I think that covering such a topic would give me really good idea about flash. It would cover object creation, timing, object placement, fluid motion, a good deal of math, etc. --- Thanks for all the information, if you think of anything else let me know! I know that you can't really cheat on this kind of thing, it all requires time and practice, but it is hard to find solid information on flash that is not a step by step walk through, or a manual that says spends 5 chapters explaining flow of control and variable naming syntax (which is important, but doesn't deserve a whole chapter). Dan @ [url=http://www.codetown.org]Code Town[/url]
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