Topic: Pixel Legos... The result. (Page 1 of 1) |
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Bipolar (III) Inmate From: Kansas City, MO , USA |
posted 07-03-2005 05:00
Ok, here is the pixel lego thing-a-ma-jig I was working on... I am still looking for a script or something that will cause legos to "snap" and possible a solution to the z-index depending on where on the board the lego is positioned... No luck yet, but will keep looking... |
Maniac (V) Mad Librarian From: Seoul, Korea |
posted 07-03-2005 09:30
Very nifty! Although I would agree that snapping would be very nice. As it is, it's a bit hard to position the blocks just right... Good work, though. |
Lunatic (VI) Mad Scientist From: Massachusetts, USA |
posted 07-03-2005 09:44
As far as z-order goes: it would be nice if there were some sort of vertical "height" ruler at the back-left and back-right, so that as you drag a piece, you could sort of drag it over the vertical ruler and somehow specify what height it was at, so that when you released it, the script would know its actual X,Y,Z coordinates in 3D space. Then you could depth sort everything properly and the user wouldn't have to worry about depth sorting. |
Bipolar (III) Inmate From: Kansas City, MO , USA |
posted 07-03-2005 09:50
Saving and loading is a big one I am looking into... Since I know as much as java scripting as I do thermal dynamics of inter-galactic space travel, I am a little stuck right now, so I have been trying to find some resources that have something to do with what I am trying to do... |
Paranoid (IV) Mad Scientist From: Omicron Persei 8 |
posted 07-03-2005 12:23 |
Maniac (V) Mad Scientist From: :morF |
posted 07-03-2005 14:51
Or you could possibly drag a marker up that takes the virtual placement grid 'up' in 3d space with it, like that other block-building site that was done in flash... now if I could just remember the URL... |
Paranoid (IV) Inmate From: France |
posted 07-03-2005 15:15 |
Bipolar (III) Inmate From: f(x) |
posted 07-04-2005 08:27
I got struck with an idea when you said that you would like multiple colors. The result is actuly not that bad. |
Maniac (V) Inmate From: zero divided. |
posted 07-04-2005 12:37
Oo-er - you've picked a damn hard project! Games designers have spent years perfecting isometric mapping systems for various games (like C&C-style overhead view games) with varying degrees of success. I can see you coming across the very same complications. |
Bipolar (III) Inmate From: Kansas City, MO , USA |
posted 07-04-2005 16:57 |
Bipolar (III) Inmate From: f(x) |
posted 07-04-2005 18:33
Oh, if you don't have a shadow mask to lighten or darken your blocks you might find this information useful: |
Bipolar (III) Inmate From: Kansas City, MO , USA |
posted 07-06-2005 09:14 |