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I was very interested in this concept for a while and I was also looking at it in Python. The place that gives me trouble is coming up with a balanced scalable combat system that has random elements but does not feel totally random or a 1-to-1 relationship between skill points and victory. Setting level and skill caps makes things much easier, but I am interested in providing for unlimited growth so that when you get to a certain level you do not find that the type of fun you are used to changes on you. Dan @ [url=http://www.codetown.org]Code Town[/url]
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