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Expert systems :: a sudoku expert
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Yeah, hta means that, unrestricted ActiveX on Windows using html, html windows progs of some sort. Rename your html => .hta and it works as a prog. And of course I have a js *class* (so to speak) that handles fso (and provides implementations of fopen, fwrite, and some basic functions of that kind). I don't really care about the user interface, just care about a system that improves itself from game to game. Can't really use compilers at work. And the very nature of expert systems make javascript a worthy choice for implementation. My only concern is to whack together a quick demo for the teacher to prove an understanding of IA concepts... might as well showoff using a scripting language I used to really like (as the teacher will know the language and assume it is a tad slow.. <insert evil grin right here>). It consists of 3 files for now: sudoku.hta --> user interface inference_engine.js --> IA engine utils.js --> I/O stuff and tools to generate grids, clear grids, display, handle events, etc. Could subdivide utils (make it gui / io for example). All in all, toying around with js again is fun. And a pure css sudoku grid is easy and makes for a flexible widget. Will post some code or some link.
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