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Liquidchrome on wood
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I know you've asked for help on the burnt effect, but I thought I'd comment on the liquid metal bits. First of all, liquid doesn't have edges - try bringing the shapes into a new channel, tossing a moderate gaussian blur on them and adjusting the levels to give you a nice crisp selection. You may want to consider significantly smoothing the bevels as well since liquid will not form in that way. Secondly, the reflection is too obvious. I can clearly see snowy houses, trees, etc. Looking down onto a wooden table, this is the last thing I'd expect to see reflected back at me. Try obscuring your reflection image by bluring or, or tossing some random distortions into it. Now, as for the burnt effect - your burns are too light and too uniform. I doubt liquid metal would actually burn wood in this fashion in reality, but if it did I can't imagine it would burn so neatly. Fire/heat is chaotic and leaves chaotic patterns. Try adding some randomness into the mix. [small](Edited by [url=http://www.ozoneasylum.com/user/1952]synax[/url] on 05-12-2006 18:20)[/small] [small](Edited by [url=http://www.ozoneasylum.com/user/1952]synax[/url] on 05-12-2006 18:21)[/small]
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