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Game of go : update
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Hello world. I probably will release about one project a day in the next days, all those I have finished this year, which will stuff up my "binaries" section on my homesite. Sudoku solver is due tomorrow (already gave it to the teacher but now am publishing the final) Automod soap interface is due Monday :) So that we can move on. The Go game project, for anybody who missed it, is described extensively in this thread: http://www.ozoneasylum.com/27543 It can be tested here: http://www.beyondwonderland.com/data/java/xiego/xiego.jnlp And I wanted to use it to illustrate some UML concepts.. eh, why not? So, the following pic is a very basic UML diagram of the app (only some of the public members - because the code is owned by my school, from a legal perspective): [img]http://www.beyondwonderland.com/data/java/xiego/diagram.jpg[/img] And the magic is that teams coordinate automagically around this kind of diagram: each one of the squares is a programmatic, Java class, with it's members (properties and methods) and relationships specified by the sole diagram. So one square per guy, sometimes we "swap squares", and sometimes we refine the diagram (which now contains way more methods and properties but remains a simple mapping of real world stuff to an OO apps. Works a threat, and will be playable within days. Advice welcome though on the gui, which is inexistent (except for the goban) and being built by one of the classmates. [small](Edited by [url=http://www.ozoneasylum.com/user/5827]_Mauro[/url] on 06-03-2006 21:47)[/small]
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