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I Put Ozone in My Own PC Videogame
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So, are you looking for crits and comments at this point? I would have to agree with Mauro that it feels like bits and pieces, in that there is no consistency or continuity between areas. I also got confused by the camera, which starts out behind me, then goes way up into space, then zooms back down, and finally goes up a bit (but not enough) at the end in the maze. While the camera shifts were a bit confusing most of the time, it got downright frustrating at the end, when the camera switched to a top-down view, but it wasn't far enough away to really see much beyond where I was at the moment. Maybe it's just me (conditioned by years of FPSs, starting with Wolfenstein 3-D), but I'd rather navigate a maze from within the maze than navigate it from above but only able to see a tiny bit at a time. The controls did feel very fluid, so that was nice. There were a few moments where my view was blocked, but overall it wasn't that bad. I'm interested to see how you're going to work the Doc into this. [img]http://www.liminality.org/asylum/sigs/suho_umbrella04.gif[/img] ___________________________ Suho: [url=http://www.liminality.org]www.liminality.org[/url] | [url=http://www.ozoneasylum.com/4837]Cell 270[/url] | [url=http://www.ozoneasylum.com/5689]Sig Rotator[/url] | [url=http://www.ozoneasylum.com/22173]the Fellowship of Sup[/url]
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