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Calculating points along a curve
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:confused: All the splines/bezier/catmull-rom/Hermite/youNameIt curves I've seen and implemented usually ended up with a single cubic equation i.e: f(t) = a*t^3+b*t^2+c*t+d which is straight forward to implement and evaluate for each coordinate ( x, y, z ... ) [url=http://www.p01.org/][sigrotate][img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_love.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_love_small.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_charly.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_dk.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_reason.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_galaxy.gif[/img][/sigrotate][/url] [small](Edited by [url=http://www.ozoneasylum.com/user/2185]poi[/url] on 12-05-2006 10:32)[/small]
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