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Calculating points along a curve
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If I understand what your asking, I would say that you will find it easiest to implement a parabolic blending curve. The advantage of a parabolic blending curve over a spline is that the math is a lot simpler and you are guaranteed to get a smooth curve whereas some situations with Cubic Spline/B-Spline/Beta-Spline/Catmull-Rom/Hermite/... can end up with discontinuities and non-linear third derivatives. The disadvantage is that the parabolic blending may not track your original points as closely as you would like. You might also look at implementing a Bezier curve. It's a little harder (mathematically) than parabolic blending, but more commonly used so it might be easier to find a good implementation. . -- not necessarily stoned... just beautiful. [url=http://www.hyperbole-software.com/] [img]http://www.hyperbole-software.com/ozone/hyperbole-88x33.gif[/img] [/url]
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